auto = each move its own signature attack (same in every song; colour/material = the scoring genre); rotate = parade the nine base mechanics
during a song: fires every pool move's signature in turn, captioned with the clip title
face rect: popups penalised inside it, damage gems fly around it
last run: —
the tour-map flight before each new hand (Next / Back to songs); session-only, ?travel=0 starts it off
~25-30 aliens a song under the HP bar (up to 5 at once); a press hits the one nearest its button; session-only, ?ufo=0 starts it off
types unlocked; session-only override, ?ufotier=N (never shows an intro card)
the city (saved); songs deal at min(stop, max song tier); ?stop=N
"pick one to decorate" after each CLEARED song, then the flight (spend cash on décor); session-only, ?decor=0 starts it off
15%
shot 1 · 0.0s
perf: sampling…
shot log — run a performance to populate.
shotDamage = baseDamage × tagMultiplier × freshFactor × singerFactor ·
tags 1.0 none / 1.5 one / 2.5 two+ · fresh ×2.5/2/1.5 by charge (3/2/1), 3 layers, +1 per 60min ·
singer ×2 on that performer's first song per 60min · 20 shots (4 clips × 5) ·
clear a song for ◆10 +◆5 per extra bar · a Move Clip pick (choose 1 of 3) costs ◆25
(start with 5 of the 22)